SX — KAI / BRZ
Socksthecat; Stunt Rally adaptation by CryHam
The wheel is also by Socksthecat, from Nissan Silvia S15 Custom: https://sketchfab.com/3d-models/nissan-silvia-s15-custom-2c3481e502c24d818d23a5eb2be8dac9 .
Detailed authored models, adapted for this browser game. No artist or manufacturer endorsement is implied.
Socksthecat; Stunt Rally adaptation by CryHam
The wheel is also by Socksthecat, from Nissan Silvia S15 Custom: https://sketchfab.com/3d-models/nissan-silvia-s15-custom-2c3481e502c24d818d23a5eb2be8dac9 .
lubomircenovsky; Stunt Rally adaptation by CryHam
The adapted body remains CC BY-SA 3.0. The separately attributed SX wheels are CC BY 4.0.
VeTi (wklimas.weebly.com); retopology, import, settings and textures by scrawl
CC BY-SA (version unspecified in distributed notice) · Original model
The adapted asset retains its source CC BY-SA notice. Original: https://www.blendswap.com/3D-models/vehicles/mitsubshi-lancer-evo-9/ .
ANDREO12; Stunt Rally adaptation by CryHam
Axes, scale, wheel pivots and PBR materials were adapted from the author meshes. Distant geometry is reduced. Japanese plates, contact shadows, boost geometry and impact deformation were added. Share-alike body assets retain their source license.
Blender source library · Source notices and textures · Complete attribution and modification notice
Car Concept — Eric Chadwick / © 2024 Darmstadt Graphics Group GmbH, CC BY 4.0. Full notice.
Civilian characters — Quaternius, CC0.
Recorded engine loop — domasx2, CC0. Audio attribution. Additional synthesis, sound design and music were created for the project.
The Tokyo facade atlas and afternoon sky are generated project artwork, not Google or Apple Maps footage.
Engine: qubodup, Car Engine Loop. Tires: audible-edge (Tom Haigh), loop edit by qubodup, Car tire squeal skid loop. Both CC BY 3.0. Converted to mono; gain, pitch and filtering vary at runtime.
Passing car: Yaroslav_Novikov, Car 1, CC0. Complete audio attribution and modifications.
Remy and Sophie — Adobe Mixamo. Retargeted Mixamo walking and running motion, browser mesh budgets and distant instanced poses. Sources, usage terms and adaptations.
Concrete, steel, asphalt and barrier atlas generated for this project. These are original generated textures, not location photography or map-service footage.
Motorcycle distributed by Nicholas Lever (GPL-3.0). Carbon Frame Bike by Robert Schweier and prefrontal cortex, realtime adaptation by Felix Herbst with Needle support (CC BY-SA 4.0).
Map data © OpenStreetMap contributors, available under the Open Database License. Street coordinates, building footprints and courtyard relations were processed and adapted for gameplay.
Building heights additionally use processed Project PLATEAU 3D city models from Japan’s Ministry of Land, Infrastructure, Transport and Tourism: Chuo, Minato and Koto, 2025 catalog. Dataset service · Map source details.
District spacing, connecting highways and tunnels, facade artwork and landmark details are game adaptations. Unmeasured heights remain estimates; this is not a survey-accurate reconstruction.